Buried Spirits Buried Spirits: A minesweeper game where you can use your magical abilities to deal with pesky odds. Save your concentration resource to speed up the process, or get rid of tiebreakers. Mine your way through without disturbing the spirits.
Ignition to Extinction Ignition to Extinction: A racing game about survival where you are the obstacle, and it's whatever that is on the road that gotta avoid you to survive. Ignite your might, outrun extinction!

Fanart I made of other games or franchises


Fanart I made of other people's OCs


Art I made for my games


Art I made for I dunno there was stuff in my head I needed to put on a canvas

Free assets

You can find on Itch a free asset pack that compiles graphical assets and 3d models I made during development of my games that I allow for free use.
I will update the asset pack to add new stuff in it when I make new games.


Source code

You can find the source code of my projects on Codeberg. I do upload the source code of my games, with the entire Godot projects. This is for educational purpose, I want to encourage people to learn game dev and related things by seeing how things are made, as well as provide assets people can reuse for their personal projects.

Licensing and usage policy

In the uploaded projects can be found a Licensing directory that contains the guidelines and details for each project. The source code I upload is non-commercial, see LICENSE.txt for details in the project files. Characters, art, and world are not free to reuse commercially. See the CREDITS.md in the project files for details about asset credits. The summary of can be found in the licensing tab.

Why is the source code public?

As a kid who grew up wanting to create video games, I have played many games that made me wonder how they were made. So I just thought it was overall a nice thing to do, that's all! I have tried a bunch of game engines, and the Godot Game Engine has made creating video games of many genres way more accessible than any other engine I have tried in the past. I share the code of my projects for educational purposes, satisfy people's curiosity, and to help other developers learn and develop their own projects. Feel free to explore how things are built! I want to encourage people who think creating games is too difficult for them by showing them it is not that hard, and that if I can do it, anyone can. And this is also an important lesson about humility and confidence I want to convey by showing my code! To all of you thinking you cannot do something because it is out of your competence: if you knew how every product/service you use in your daily life is made/handled/managed behind the scenes, you would be much more confident in yourself :D Ask yourself everytime you receive a service or product, if you couldn't do it better yourself. You should be surprised how often you realize you can! Many people have no idea what they are doing, and maybe I'm no different :3 If I can make games with code like that, then so can you! Please express your creativity and go make some beautiful things to share with the world!

Doesn't giving away the code basically make the game free? Why would I need to buy the game on Steam or Itch then?

Yes you can run the game entirely for free from the engine if you download both the code and the engine. I believe the people who would go as far as doing that are people who would not buy the game to begin with, or would look for a way to pirate or torrent it. And I'm counting on people's good will to support me and buy the game if they really like it and want to show appreciation c:


Code FAQ

If you ask one of the following questions about my code, chances are that in 90% of cases this is the answer

Why did you not make a component for this?

I worked as an object-oriented programmer for 15 years. This is all my teachers, managers, and clients ever cared about. The Godot engine favors composition as a design pattern, but I am simply not used to it yet. So it is not natural in my mind to think about making components for some things, I am still growing and learning to use the engine to its best potential.

Why didn't you use the engine feature to do this?

Similar answer to the one above, I probably just didn't know this engine feature existed at the time I made it.

Why didn't you refactor this code?

The feature was not initially planned or is a result of a change in scope or plans during development. So when I implemented it I judged it was not necessary, and more time/effort than it's worth to refactor/cleanup that code at the time for the given scope/schedule.

Why is there leftover code/comment here that does not match/does not have a purpose?

I forgor :c

Why is this part so messy and unoptimized?

うわー めんどくせえー!!

If you wish to contact me, you can write to

Intellectual property, assets, characters, and universe usage policy

All assets, original characters, worldbuilding elements, lore, stories, names, artwork, logos, branding, and designs in my games and projects are my own creation, unless stated otherwise in the credits, or unless specifically uploaded by me under a licence that allows their free use (I will do that on Itch sometimes).
I currently operate as an independent creator without a registered company or trademark, but I retain ownership of my creative work.

Fan-made and non-commercial projects inspired by my stuff are generally welcome, I don't mind if you want to make something that shows appreciation to what I create or just express your creativity ^^
You are welcome to create fan art, fan fiction, fan animations, fan games, mods, or community projects as long as they are non-commercial, distributed for free within community spaces dedicated to the original game, and clearly marked as unofficial fan creations.

However, for commercial use, redistribution, exploitation, or inclusion in monetized products of my work, please contact me first. You may not sell projects using my work in commercial games, films, merchandise, NFTs, or other products and projects involving my work without permission.
I will support small independant developers, artists, and creators. But large-scale commercial use by companies or organizations is not allowed without an explicit licensing agreement.
You can contact me at